
However, upon being released, you are perfectly free to say "screw that" and explore Vvardenfell at your own pace. For unknown reasons, The Emperor Uriel Septim VII personally orders that you be released early on the condition that you be shipped to the backwater province of Morrowind (more specifically, the even more backwater district of Vvardenfell) and meet with an agent of his named Caius Cosades. The player character is a convict and an orphan in the Imperial City Dungeons.

The plot is set some years after the events of Daggerfall, on the far eastern frontier of the Tamrielic Empire. Tolkien, but in a much different way than most fantasy worlds do-by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from The Lord of the Rings.Īlso, it puts a huge emphasis on the numerous side quests, to the degree where they are pretty much the most important aspect of the game, and are neatly tied into the main story. Gushing fans will tell you that yes, Morrowind imitates the works of J.R.R.

Morrowind marked the point where Tamriel ceased to be a standard Medieval European Fantasy setting and became a truly unique Constructed World with highly memorable cultures, history, creatures, landscapes, mythopoea, and characters. However, this does not stop Morrowind from being a classic that a large fanbase still plays to this day. This is generally seen as a downgrade (let's face it, non-magical fights are downright boring, and enemies burn through their spells very quickly), perhaps due to Bethesda's inexperience with designing console games.

It is still real-time, but character stats play a far larger role than player skill compared to the rest of the series. Gone were Arena and Daggerfall's nigh-infinite, procedurally generated worlds, replaced with carefully hand-crafted environments that, while smaller than their predecessors, were designed to invoke awe and still be far larger than most video games.Īlso, the combat system is radically different from the rest of the series, being closer to more traditional RPGs. As such, it also marked a major shift in gameplay and design philosophy. This was the first Elder Scrolls game to be released on a console (the X Box and, later, the Xbox 360) as well as for the PC. the ones with numbers in their names), it is a massive, free-form RPG. Like the other games in the "core" series (i.e. The Elder Scrolls III: Morrowind is the fifth videogame in The Elder Scrolls series by Bethesda Softworks, released in 2002.
